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    How to deals with Fire From The Sky without using the fire extinguisher

    ROLE OF THE PILOT

    The player at the pilot's station has access to unguided Hydra Rockets. The pilot's principal duty is three-fold:

    1.Keep the aircraft in the air
    2.Provide a stable platform for the gunner to fire weapons
    3.Evade incoming enemy fire, when required

    Flying the chopper is chiefly done by throttling up to ascend and throttling down to descend. Tilting the aircraft will impart movement to the side, forwards, or backwards and will take some getting used to unless you logged 800+ hours flying a UH-1 Iroquois in and around 'Nam.


    ROLE OF THE GUNNER

    The gunner will be the one doing most of the killing since his weapon systems are much more suited for precise targeting .... and the weapon impacts have an area of effect (AOE) that makes his job easier than roasting puppies with jelly napalm.

    The player at the gunner station has access to a 30 round, 30mm explosive autocannon and anti-tank Hellfire missiles via Target Acquisition Designation. He may switch between the regular seat and TADs view.

    When in TADs view, a zoom factor of ~1.5 when thermal detection is used. Thermal detection is used to locate enemy foot-mobiles (infantry) if their tracer fire does not give away their position.


    NEUTRALIZE ENEMY FIGHTERS

    Enemy fighters will be difficult to see against the sparse desert/badlands terrain. Thermal detection "magically" detects them when you are viewing a particular spot. We use the word "magically", since normal thermal detection would also pick up the heat radiating from the sun-baked ground. Infantry can be dispatched by the pilot (Hydra rockets) or the gunner (Cannon).


    NEUTRALIZE ENEMY ARMOR

    Enemy vehicles in the form of High Mobility Vehicles and Boyevaya Mashina Pyekhotas will sortie into the operation zone. While both enemy vehicles are vulnerable to auto-cannon fire, the BMPs can withstand considerably more hits than an HMV. Gunners may want to soften up a BMP with a Hellfire missile before finishing it off with cannon rounds. Pilots have no choice but to use repeated Hydra rocket strikes, or allow the gunner to work his magic.

    Note that BMPs are marked like in Operation Exodus with the high-danger / extreme-threat orange HUD marker for both players. In most cases, the gunner will not need thermal detection to locate these enemies.


    NEUTRALIZE ENEMY MOBILE ANTI-AIR

    Enemy anti-air tanks are more of a danger to you than to the NPC allies you're defending for this mission. Like the BMPs, mobile AA are marked like in Operation Exodus with the high-danger / extreme-threat orange HUD marker for both players. Make every effort to stand off and deliver a Hellfire missile to this armor unit before you rush it with cannon and Hydra rocket fire, or it will probably blow your aircraft out of the sky.


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